单例模式(Singleton)也称为单件模式,其意图是保证一个类仅有一个实例,并提供一个访问它的全局访问点,该实例被所有程序模块共享。有很多地方需要这样的功能模块,如系统的日志输出,GUI应用必须是单鼠标,操作系统只会弹出一个任务管理器等。
单例模式有许多种实现方法,在C++中,甚至可以直接用一个全局变量做到这一点,但这样的代码显的很不优雅。 使用全局对象能够保证方便地访问实例,但是不能保证只声明一个对象——也就是说除了一个全局实例外,仍然能创建相同类的本地实例。
GoF的《设计模式》一书中给出了一种很不错的实现,定义一个单例类,使用类的私有静态指针变量指向类的唯一实例,并用一个公有的静态方法获取该实例。
单例模式通过类本身来管理其唯一实例,这种特性提供了解决问题的方法。唯一的实例是类的一个普通对象,但设计这个类时,让它只能创建一个实例并提供 对此实例的全局访问。唯一实例类Singleton在静态成员函数中隐藏创建实例的操作。习惯上把这个成员函数叫做Instance(),它的返回值是唯 一实例的指针。一个单例模式的源码可能如下:
// Singleton.h #ifndef _CSINGLETON_H_ #define _CSINGLETON_H_ class CSingleton { private: CSingleton() {}; static CSingleton* _instance; public: static CSingleton* GetInstance(); // ... other members or functions public: void DoSomething(); }; #endif // _CSINGLETON_H_ // Singleton.cpp #include "Singleton.h" #include <windows.h> #include <stdio.h> CSingleton* CSingleton::_instance = NULL; CSingleton* CSingleton::GetInstance() { if (_instance == NULL) { _instance = new CSingleton(); } return _instance; } void CSingleton::DoSomething() { printf("void CSingleton::DoSomething() called.\n"); } // 调用单例模式Singleton类 CSingleton::GetInstance()->DoSomething(); |
这里会有一个问题,_instance实例是new出来的,它什么时候会被delete掉?CSingleton的析构函数什么时候调用?我们可以模仿《MSVC CRT运行库启动代码分析》中提到的利用atexit注册一个回收函数,这样程序退出时自动delete,不过多少有点不完美,万一多注册了几次,那程序就崩溃了!
我们可以在Singleton类中定义一个内部类Deleter,如下:
class CSingleton { private: CSingleton() {}; static CSingleton* _instance; public: static CSingleton* GetInstance(); // ... other members or functions public: void DoSomething(); private: class Deleter { public: ~Deleter() { if (CSingleton::_instance != NULL) { delete CSingleton::_instance; } } }; // 定义一个静态的Deleter实例 static Deleter deleter; }; |
Singleton拥有一个静态的Deleter成员,这个成员在离开其作用域时会自动调用析构函数,而Deleter的析构函数就是负责对Singleton实例进行删除。
还有另一个好一点的解决方案,就是使用静态的成员变量实例,但是要处理复制的问题:
#define DISALLOW_COPY(TypeName) \ TypeName(const TypeName&) #define DISALLOW_ASSIGN(TypeName) \ void operator=(const TypeName&) #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&); \ void operator=(const TypeName&) class CSingleton { public: static CSingleton &GetInstance() { static CSingleton instance; return instance; } void DoSomething() { printf("void CSingleton::DoSomething() called.\n"); } private: CSingleton() {}; DISALLOW_COPY_AND_ASSIGN(CSingleton); }; // 单例模式类使用 CSingleton::GetInstance().DoSomething(); // OK CSingleton singleton = CSingleton::GetInstance(); // ERROR 不能通过编译 |
这里对复制构造函数和赋值操作符进行了处理,可以保证只存在一个实例,而且不用考虑内存回收的问题。
在Chrome中,定义了一个AtExitManager类,用于负责类的内存回收问题。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | // at_exit.h // Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_AT_EXIT_H_ #define BASE_AT_EXIT_H_ #include <stack> #include "base/base_export.h" #include "base/basictypes.h" #include "base/callback.h" #include "base/synchronization/lock.h" namespace base { // This class provides a facility similar to the CRT atexit(), except that // we control when the callbacks are executed. Under Windows for a DLL they // happen at a really bad time and under the loader lock. This facility is // mostly used by base::Singleton. // // The usage is simple. Early in the main() or WinMain() scope create an // AtExitManager object on the stack: // int main(...) { // base::AtExitManager exit_manager; // // } // When the exit_manager object goes out of scope, all the registered // callbacks and singleton destructors will be called. class BASE_EXPORT AtExitManager { public: typedef void (*AtExitCallbackType)(void*); AtExitManager(); // The dtor calls all the registered callbacks. Do not try to register more // callbacks after this point. ~AtExitManager(); // Registers the specified function to be called at exit. The prototype of // the callback function is void func(void*). static void RegisterCallback(AtExitCallbackType func, void* param); // Registers the specified task to be called at exit. static void RegisterTask(base::Closure task); // Calls the functions registered with RegisterCallback in LIFO order. It // is possible to register new callbacks after calling this function. static void ProcessCallbacksNow(); protected: // This constructor will allow this instance of AtExitManager to be created // even if one already exists. This should only be used for testing! // AtExitManagers are kept on a global stack, and it will be removed during // destruction. This allows you to shadow another AtExitManager. explicit AtExitManager(bool shadow); private: base::Lock lock_; std::stack<base::Closure> stack_; AtExitManager* next_manager_; // Stack of managers to allow shadowing. DISALLOW_COPY_AND_ASSIGN(AtExitManager); }; #if defined(UNIT_TEST) class ShadowingAtExitManager : public AtExitManager { public: ShadowingAtExitManager() : AtExitManager(true) {} }; #endif // defined(UNIT_TEST) } // namespace base #endif // BASE_AT_EXIT_H_ |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | // at_exit.cc // Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/at_exit.h" #include <stddef.h> #include <ostream> #include "base/bind.h" #include "base/callback.h" #include "base/logging.h" namespace base { // Keep a stack of registered AtExitManagers. We always operate on the most // recent, and we should never have more than one outside of testing (for a // statically linked version of this library). Testing may use the shadow // version of the constructor, and if we are building a dynamic library we may // end up with multiple AtExitManagers on the same process. We don't protect // this for thread-safe access, since it will only be modified in testing. static AtExitManager* g_top_manager = NULL; AtExitManager::AtExitManager() : next_manager_(g_top_manager) { // If multiple modules instantiate AtExitManagers they'll end up living in this // module... they have to coexist. #if !defined(COMPONENT_BUILD) DCHECK(!g_top_manager); #endif g_top_manager = this; } AtExitManager::~AtExitManager() { if (!g_top_manager) { NOTREACHED() << "Tried to ~AtExitManager without an AtExitManager"; return; } DCHECK_EQ(this, g_top_manager); ProcessCallbacksNow(); g_top_manager = next_manager_; } // static void AtExitManager::RegisterCallback(AtExitCallbackType func, void* param) { DCHECK(func); RegisterTask(base::Bind(func, param)); } // static void AtExitManager::RegisterTask(base::Closure task) { if (!g_top_manager) { NOTREACHED() << "Tried to RegisterCallback without an AtExitManager"; return; } AutoLock lock(g_top_manager->lock_); g_top_manager->stack_.push(task); } // static void AtExitManager::ProcessCallbacksNow() { if (!g_top_manager) { NOTREACHED() << "Tried to ProcessCallbacksNow without an AtExitManager"; return; } AutoLock lock(g_top_manager->lock_); while (!g_top_manager->stack_.empty()) { base::Closure task = g_top_manager->stack_.top(); task.Run(); g_top_manager->stack_.pop(); } } AtExitManager::AtExitManager(bool shadow) : next_manager_(g_top_manager) { DCHECK(shadow || !g_top_manager); g_top_manager = this; } } // namespace base |
AtExitManager模仿的就是atexit函数的功能,使用的时候,可以把WinMain函数中定义一个AtExitManager实例:
base::AtExitManager exit_manager; |
之后,在任何地方,只需要调用RegisterCallback函数注册回调函数即可。可以定义多个AtExitManager实例,其内部会有一个链表维护这些实例。
参考:
C++单例实现及回收
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本文出自程序人生 >> C++单例模式Singleton内存回收
作者:代码疯子